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PlayStation VR will also be roomscale compatible!

PlayStation VR will also be roomscale compatible!

Did you expect the PSVR be roomscale compatible?! We certainly didn’t expect it, but Sony´s VR headset can do it! Sony explains to  Polygon  that it depends primarily on developers:

“It’s very important to clearly define the play space the player is going to be playing in … we want to make sure that your play area is kind of a sacred space, because you’re going to be flailing around, jumping, having fun,” Chris Norden, senior staff engineer at Sony said during the talk. “And the developer should have complete freedom to choose how they want to define the play space. So if you want to have a smaller area, if you want to be seated, if you want to be standing, if you want to have people move around that’s great.”

Furthermore, we found out that a warning system is present. When you get to close to any boundaries you’ll see a warning. The play area is s roughly 1.9 by 2.4 meters. That’s a lot smaller than the HTC Vive, but closer to the space most living rooms offer.

Robbert As some of you may know, I have been suffering from the aftermath of a traffic accident, a severe case of COVID-19, and a transient ischemic attack (TIA). These events have taken a toll on my physical and mental well-being, and I can no longer keep up with the demands of running a VR website and channel. I want to thank you all for your support and feedback over the years. You have been an amazing community and I have enjoyed sharing my passion for VR and gaming with you. I hope you will continue to enjoy VR and explore its possibilities. I will leave the website and channel online for now, so you can still access the content I have created. However, I will not be posting any new blogs, videos, or news. I hope you understand and respect my choice.



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