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Cardboard training room

Two game modes: TIME ATTACK MODE: shoot all the targets you can in limited time using the Google Cardboard VR set. SURVIVAL MODE: survive all the zombie waves you can using the Google Cardboard VR set. Enjoy the experience of VR.

Emergency Water Landing VR

In the near future, people will learn about safety through virtual reality experiences and immersive games in their homes. This demo provides you with a glimpse of that future, created at the University of Udine by the Human-Computer Interaction Lab (http://hcilab.uniud.it), a research and development team specialized in safety apps (for more apps see http://hcilab.uniud.it/apps). […]

Cardboard FPS

A simple yet addictive virtual reality first person shooter for Google Cardboard. How long can you survive? You may have you look down and pull your trigger on “Recenter” in-game on your Google Cardboard device to allign this game properly. This game is still under development! This is a beta, and only a glance of […]

Crazy Swing VR

Find oneself stayed in the centre of a night city! Try your own exiting rides and feel incredible sensations and breathtaking emotions. Please, look at the leveler, to start the game. [symple_youtube id=”U3YClyBLncc”]

Luna Station

Take a personal tour of Luna Station, a virtual reality space station where users will play and learn together while accessing real-time and archived astronomical data. Strap on a VR headset and take a trip to space for a unique and amazing experience. The full version of Luna Station will give users direct access to […]

Alien Apartment VR Cardboard

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Froggy VR

Amazing adventures of Froggie in a slough. Help it to find its home, its beloved and beat all enemies. [symple_youtube id=”KErbzYuBBe4″] // // // = 2 then ITSMediaPlayer.detectableWithVB = True End If 'this next function will detect most plugins Function detectActiveXControl(activeXControlName) on error resume next detectActiveXControl = False If ITSMediaPlayer.detectableWithVB Then detectActiveXControl = IsObject(CreateObject(activeXControlName)) End […]