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SoundScape

SoundScape
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SoundScapeConcept

After completing Volotic and working on a planet-themed VR project with David Lobser, I began to imagine a set of musical planets with different visual and aural themes that could be explored in virtual reality. My earliest visions of the experience involved generative landscapes and audio, but time constraints led to a limited set of prebuilt assets and songs.

Controls

Navigation in SoundScape is completely gaze-based. Looking left or right will cause you to fly in that direction. Looking up or down will cause you to fly up or down within a limited range. Aside from meditative exploration, there are no other goals or mechanics in SoundScape. Flying through any of the round portals will teleport you to another landscape.

Development

SoundScape2SoundScape was authored in Unity 5 using the Oculus Mobile SDK. 3D assets were created in Cinema 4D R16. Music was composed in Apple GarageBand with some editing in Adobe Audition. Textures and other graphical assets were created with Adobe Photoshop and Illustrator. Milestone videos were assembled and edited in Adobe After Effects.

[symple_vimeo id=”127422077″]

Robbert As some of you may know, I have been suffering from the aftermath of a traffic accident, a severe case of COVID-19, and a transient ischemic attack (TIA). These events have taken a toll on my physical and mental well-being, and I can no longer keep up with the demands of running a VR website and channel. I want to thank you all for your support and feedback over the years. You have been an amazing community and I have enjoyed sharing my passion for VR and gaming with you. I hope you will continue to enjoy VR and explore its possibilities. I will leave the website and channel online for now, so you can still access the content I have created. However, I will not be posting any new blogs, videos, or news. I hope you understand and respect my choice.

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