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PlayStation VR will also be roomscale compatible!

PlayStation VR will also be roomscale compatible!
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Did you expect the PSVR be roomscale compatible?! We certainly didn’t expect it, but Sony´s VR headset can do it! Sony explains to  Polygon  that it depends primarily on developers:

“It’s very important to clearly define the play space the player is going to be playing in … we want to make sure that your play area is kind of a sacred space, because you’re going to be flailing around, jumping, having fun,” Chris Norden, senior staff engineer at Sony said during the talk. “And the developer should have complete freedom to choose how they want to define the play space. So if you want to have a smaller area, if you want to be seated, if you want to be standing, if you want to have people move around that’s great.”

Furthermore, we found out that a warning system is present. When you get to close to any boundaries you’ll see a warning. The play area is s roughly 1.9 by 2.4 meters. That’s a lot smaller than the HTC Vive, but closer to the space most living rooms offer.

Robbert VR has been my passion since the days of the Virtual Boy. As an early adopter, I still treasure my Oculus Rift DK and Palmer Luckey's backers’ letter. Thank you for sharing this journey with me – the site and channel will remain online as a tribute to our shared love for VR and I'll try to post regularly.

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