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How Oculus Cracked the Impossible Design of VR

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A great video by Wired. In this video Peter Rubin explains how Oculus did the impossible to make VR work on every head. A lot of design changes these past years and nice to see them pass in one video.


 

The Oculus Rift starts shipping today. Four years of intense work led to this moment. WIRED got to look at some of the early prototypes that would have never made it to market.

Robbert As some of you may know, I have been suffering from the aftermath of a traffic accident, a severe case of COVID-19, and a transient ischemic attack (TIA). These events have taken a toll on my physical and mental well-being, and I can no longer keep up with the demands of running a VR website and channel. I want to thank you all for your support and feedback over the years. You have been an amazing community and I have enjoyed sharing my passion for VR and gaming with you. I hope you will continue to enjoy VR and explore its possibilities. I will leave the website and channel online for now, so you can still access the content I have created. However, I will not be posting any new blogs, videos, or news. I hope you understand and respect my choice.

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