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How Oculus Cracked the Impossible Design of VR

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A great video by Wired. In this video Peter Rubin explains how Oculus did the impossible to make VR work on every head. A lot of design changes these past years and nice to see them pass in one video.


 

The Oculus Rift starts shipping today. Four years of intense work led to this moment. WIRED got to look at some of the early prototypes that would have never made it to market.

Robbert VR has been my passion since the days of the Virtual Boy. As an early adopter, I still treasure my Oculus Rift DK and Palmer Luckey's backers’ letter. Thank you for sharing this journey with me – the site and channel will remain online as a tribute to our shared love for VR and I'll try to post regularly.

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