We are a team of creatives with a deep interest in the developing language of VR storytelling. We built a short experience with simple constraints in order to play with the possibilities for narrative immersion during the telling of a great story.
Controls – our experience is a passive storytelling experience. Users put on the headset and are transported into the world of Alexandre Dumas’ classic adventure novel, The Count of Monte Cristo. They find themselves inside Edmund Dantes’ prison cell inside the Château d’If fortress. The only control they have is the ability to look around as the chapter unfolds around them.
Mechanics – Users can expect to experience immersive sound design and a feeling of presence inside the same prison that Dantes is unjustly confined to in the novel.